We knew that Chipper’s user experience and design of the app needed a lot of improvement. Our team launched a number of initiatives to redo our entire product and brand design from the ground up. This included launching a full rebrand; reworking our onboarding process, home screen, and send features; as well as doubling down on creating a robust design system.
We worked with Studio Dumbar to imagine what a Chipper world might look like. Ultimately, we chose specific elements of Africanfuturism: technology, optimism, empowerment - to guide the visual philosophy behind our rebrand.
We also created an interactive prototype that we could test for feedback with stakeholders and customers. Using customer feedback, we designed a new look that was simpler, easier to navigate, and guided users towards a smoother journey to send their funds.
The Chipper Cash design team consisted of 15 global designers across multiple disciplines: user research, design systems, branding, graphic design, product design, internal tooling, and content design.
We operate on the “centralized partnership” model from Peter Merholz’s Org Design for Design Orgs. Chipper’s entire design team nested under the Product department, but we define our own team objectives. Designers have a constant backlog of tasks internally and from other departments, so being autonomous allowed us to prioritize critical initiatives to Chipper, and say “no” to less important requests.
Ultimately, none our achievements would have been as effective without a healthy internal design team culture built around trust and respect. We prioritize a culture that allows our designers to grow their skills and progress in their careers. The main values that I lead our team with were empathy, transparency, accountability, and respect.
Leading with empathy meant prioritizing building transparent structures around career discussions. Our “Career Guide” was a collaborative document that specified transparent steps on the skills and expertise needed to level up in each design area. With empathy as our foundation, we could push deeper into technical or relational challenges together.
On any given week, the entire design team meets at least 3 times to hang out with each other, critique work in progress, plan the week, or review the previous week in a retro.